I was not contacted by anyone from the Obama campaign

I can’t help but comment, though, on the similarity of the stage design at Mile High in Denver to that of my old Oyster Bay…

Photo by Isolde Flamand

Photo from the Associated Press, used for blog commentary purposes

Walkabout: Striking a pose in The Husk

AM Radio’s The Husk at NMC is one of his most underappreciated builds.  This desert scene offers a sense of space, of isolation, that I don’t think anyone else in SL can match.

The build has classic AM Radio pieces – a classic car, a bi-plane, a table, chairs (lots of them!), a vintage sewing machine – but above all, it offers space.  So I thought I would take advantage of that, toss my shoes off, and take a few snaps.  Here’s a sampling of what I came up with:

For you fashionistas out there: The hair is “The Ibiza” by Armidi, the skin is “Empire Tan” by SLSkins (remarkably inexpensive, yet the one I keep coming back to…), the shirt is “Men’s Used Shirt (white)” by yamy and the jeans are “Relax Jeans (straight cool)” by Relax.

SLART Summer Festival 2008


I’m playing with a “Gestural Music Experiment” in the sky over Artropolis, an interactive piece that combines user control with sound in a deliciously surreal environment. I believe the build is by Dizzy Banjo. Nice job, and a strong collection of many artists’ works collected by ArtWorld Market in Filthy Fluno’s sim. You can visit by teleporting here.
posted by Morris Vig on Artropolis using a blogHUD : [blogHUD permalink]

The view from my “front door,” Part Deux


Who woulda thunk – the Lindens apparently saw all of the abuse reports filed in Bay City and removed the garish blue “for sale” signs from the sims. (Well, all but one.)

Thanks to all of the Bay Citizens who pitched in to clean up the neighborhood. Guess that snarky machinima that I was working on won’t be needed…
posted by Morris Vig on Bay City – Tanelorn using a blogHUD : [blogHUD permalink]

The view from my “front door”


Kudos to Linden Lab for oh-so-promptly handling the Abuse Reports I placed regarding landowner Taiichi Tiger and advertising prim rezzer Smith Jaehun. (/snark)

As Jack Linden himself said:
“Using content, particularly advertising, to deliberately and negatively affect another resident’s view so as to sell a parcel for an unreasonable price, will be deemed unacceptable and dealt with as a violation of our community standards.”

L$210,000 for 640 sq sm. Those giant blue boxes. What doesn’t apply here?

It’s as if Linden Lab just doesn’t care about its residents’ quality of life on the mainland. What does a guy have to do? When will the Lindens start caring?
posted by Morris Vig on Bay City – Tanelorn using a blogHUD : [blogHUD permalink]

Benefit Auction for Phoenix Psaltery

Phoenix Psaltery

Harper Ganesvoort tells us that Metaverse Messenger’s Phoenix Psaltery is quite ill, and that Second Lifers ™ are coming together (as they are so great at doing) for one of their own.

Check out Harper’s post for more information on the benefit auction, and give back to a guy who’s given years of blood, sweat and pixels to make the Second Life community that much more robust.  I mean, he writes a weekly column and coordinates so much of the paper!  I can’t imagine a Second Life without the Metaverse Messenger…if I can’t make it to the auction, I’ll plan on donating regardless.

By the way, I really like that so many SL live musicians are coming out for Phoenix.  There probably isn’t a bigger media promoter of the SL music scene than he.  That they are supporting him in his time of need speaks volumes about the depth of the relationships that exist in Second Life.

Click the graphic for SLURL to teleport

UPDATE: M2 Publisher Katt Kongo, filling in on Phoenix’s regular column, sheds more light on the situation – and the incredible response of the SL community. (Page 5 of the PDF)

A tour from Tayzia


Doesn’t get much better than this…Looking at an interactive Flickr search of Starax with Tayzia Abbatoir, First Lady of Second Life art!
posted by Morris Vig on Ars Simulacra using a blogHUD : [blogHUD permalink]

Interactive works at Ars Simulacra

Mencius Watts and Taggert Alsop at Ars Simulacra  on the NMC Campus
Sunday, August 24th at 2pm slt


http://slurl.com/secondlife/Ars%20Simulacra/222/220/22

Mencius Watts and Taggert Alsop present a collection of recent virtual works at the New  Media Consortium’s Ars Simulacra SL Artist Showcase Island. Watts and Alsop explore their latest investigation of the possibilites of the virtual in their latest series of collaborative interactive works.

They position their work to act as a mediator of sorts – to draw out the transformative potential inherent in that jumping off point of engagement – a threshold moment. They are fascinated in how forms, sounds and images can allow interaction at its most fundamental level – not necessarily the literal operation of a work, but to be immersed within its experience. In working between various technologies and disciplines – in both realites – they have also come to value the synergy of collaboration with other artists, scientists and thinkers on numerous projects.

The significance of the tangible/physical becomes fleeting, shifting emphasis from the traditional notion of the art object back toward the experience.

Enjoy 🙂

Mencius Watts and Taggert Alsop

August 18, 2008

THE WALL in SL comes to a close

The Cybernetic Art Research Project
in conjunction with The NMC Campus and Peace Train proudly present….

….the final brick in….

*** THE WALL V-2 ***

After 28 performances to more than 2000 avatars, the LAST-EVER presentations of this unique, groundbreaking and immensely popular Second Life show will be:

FRIDAY 22nd Aug 2008 at 2PM SLT PROMPT
SUNDAY 24th Aug 2008 at 2PM SLT PROMPT

“Amazing. Not so much viewed as it is experienced” ~ Metaverse Messenger
“All I can say is WOW. GREAT show” ~ Second Arts
“Nothing short of spectacular. A complete immersion” ~ Looking Glass
“Impressive, touching and thoughtful. Second Life at its best” ~ MixedRealities
“Never seen anything like it. A perfect amalamation of creativity” ~ SL-newspapaer

Continue reading

More “You know you’ve been in Second Life too long when…”

Take a look at this blog post…too true!

I’ll add one: “When you look at natural features like grass, roads and walls, you wonder how those textures would look on a prim.”