Gen-X’ers and Millennials in Second Life

Nice piece, really nice.  I suppose I hadn’t looked at Second Life ™ from the perspective of a demographer before, and these broad sociological/generational themes have always been an interest of mine.  Perhaps they’re onto something when saying that Millienials can’t relate to the open-endedness of Second Life (a Gen-X playground if there ever was one) – and that the sheer numbers of Gen-Xers makes Second Life less welcoming to the youngsters.  Anyone else have opinions on this?

Walkabout: Green Hill III – Commercial District (CD-1)


Yet another mysterious landmark drops in my inventory, and I’m compelled to check it out. I’ve landed in a futuristic shopping mall/Blade Runner scene complete with giant screens and towering (and well-textured) structures with plenty of places for an avatar to explore. A build as well-developed as this usually has a back-story…I wonder what this one’s is. Anyone know?
posted by Morris Vig on Black Knight 2 using a blogHUD : [blogHUD permalink]

Walkabout: Impressive build by Rizla Laval


This quasi-gothic tower really struck me…who would’ve thought that it was a prefab build? Stop by the Okutama sim (yes, I’m trolling around the Japanese sims again) and admire the great textures and intricate prim work up top.
posted by Morris Vig on OKUTAMA using a blogHUD : [blogHUD permalink]