Vig’s Unified Theory of Second Life

OK, try this one on.

The technical quality of the user experience in Second Life ™ is inversely proportional to the social quality of the user experience.

Why do I say that?  Simple.  The best (and most hyped) social events in Second Life are those that attract masses of avatars to a single place.  Problem is, when the social events fill up, lag takes over and makes the avatar owners miserable.  Of course, lag can come from multiple textures, scripts and a few other sources, but I have yet to see a jam-packed sim where there isn’t lag.

Carrying my theory through to its logical conclusion, I’ll suggest that Second Life will not meaningfully grow until they reverse the technology-based fundatmentals that underlie my theory.

Discuss in the comments.