Jennifer Hana’s incredible, scripted, sculpted sofa

Jennifer dropped this on me a while back, and I have enjoyed messing with it inworld. Here’s a quick demo of the many configurations of this beautifully sculpted sofa.

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I’ll presume you can pick it up at Sculptmix. Well done, Jennifer!

Machinima: Chakryn Forest

I finally installed my new video card, a GeForce 8800 GT, last night. Combine the new graphics capacity and the 3D SpaceNavigator‘s outstanding flycam, and I knew I had to find a gorgeous place and shoot some footage. I went to Bettina Tizzy’s Chakryn Forest build and went on a little tour, wrapping up with one of AM Radio’s more popular interactive art pieces. This time, I used one long take and did a graphics overlay with Roxio’s Easy Media Creator 10‘s Video Wave component.  Hope you enjoy!

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By the way, Bet says that Chakryn Forest is up for sale as she’s moving on. I hope someone preserves this wonderful space.

Lest you think all is well in SL…

Second Life Release Candidate viewer 1.20, the one I need in order to use my 3d Navigator (and its more recent update…is that 1.21?) are CRASH-tastic. My avatar was blinking in and out like a Christmas tree today.

Bet those giant corporations are gonna love that.

Oh, I tried to make a donation to Cyanide Seelowe’s Virtual Artist Alliance PhotoHunt today. Didn’t go through. Another stake in the heart of Second Life’s economic credibility.

Got my 3d SpaceNavigator control

I just got my new 3d SpaceNavigator PE (Personal Edition) tonight when I got home from work, and I’ve spent the better part of the evening playing with it.

Early impressions – It’ll be easy to manipulate sooner than I thought. The combination of camera control and motion control in 1 unit take a little getting used to.

However, the flycam component makes it all worthwhile. This is THE machinima tool of the ages. It is SO smooth and simple to use…just a matter of getting the hang of the control and really MASTERING it.

In an effort to show off its potential, I ran over to Lukas Mensing’s Lauk’s Nest build in Alviso sim and grabbed some footage of Cheen Pitney’s classic “Eagle in Flight” scuplture. Being suspended in the air, I could grab shots from a number of angles. While this looks like a number of “scenes,” it was really one long take that my Roxio software split up.

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Enjoy! Hope to show you more (and better) machinima in the days ahead.

“The Wall [in Second Life]” to return!

Debbie Trilling offers us some incredible news:

Hi

We will be performing the show again at the 4-sim Mankind Tracer Amphitheatre @ Havens Paradise.

It will take us a couple of weeks to re-build, re-configure and re-test the objects, the controllers and the numerous sub-systems but we hope to be fully up and running by the weekend of the 26/27th April.

We will keep Morris and Doubledown informed and hopefully you’ll catch the finalised dates from their blogs )

Debbie

That says it.  For the many, many people who missed out, stay tuned to this blog for news of the forthcoming run of “The Wall.”  In the interim, I’d like to offer my photo retrospective of the opening show.

Mankind Tracer, good for you for taking up this opportunity.  This is a great show…I’d say one of the top ten experiences that I’ve had in Second Life.

3Dconnexion 3D mouse support quietly introduced on SL Release Candidate 1.20

…and that’s why one follows up.

The link offered in the preceding paragraph made reference of SL connectivity coming in mid-April, but there wasn’t any specific SecondLife.com viewer mention. I checked back in today and, lo and behold, they mention that Release Candidate 1.20 works with the 3Dconnexion 3D mice. And wouldn’t you know, the RC 1.20 announcement on the SL blog puts it out there, loud and clear:

Improved Joystick and 3D input device support

  • Integrated a new open source library created by 3Dconnexion designed to integrate multi axis input devices with Second Life
  • Joystick devices can now control the Avatar, Edited Objects, or the Flycam (View menu > Joystick Flycam)
  • Added a “Joystick Setup” window to the Preferences under “Input & Camera” for adjusting multi axis input devices
  • Settings are currently optimized for Logitech’s 3Dconnexion SpaceNavigator but should be tunable for any joystic or 3D imput device

Guess I need to read my Linden blog more carefully, and not just for their b-school case study-quality customer service communications.

I just ordered my 3Dconnexion SpaceNavigator PE (Personal Edition, which apparently means that I only get web support…which is fine by me) at Buy.com for just over $50 including shipping. Should be here by the end of the week. Can’t wait to see how it works!

ARTHOLE shows how to get media for Second Life art

Nebulosis Severine and Arahan Claveau have been working toward the opening of their ARTHOLE gallery space in Second Life for some time, and their success in gaining attention will be well-deserved. Neb just posted the PDF of the media package that they’re circulating to promote coverage of their opening. This is VERY well done, much better than anything I did while running Oyster Bay.

One of the most popular events that I hosted at Oyster Bay was an ArtTalk on “Success in SL Art.” While I raelly had hoped to talk about success as an intrinsic notion, where we try to define success in a world where goods and space are transient and the overseers of the grid appear to have no demonstrable interest in protecting intellectual property rights. The audience, however, was largely interested in financial outcomes, as in “Help me figure out why a scan of my RL wall art isn’t selling.” So we went down that road.

Let’s consider this post as a continuation of that very topic. Page by page, I’ll explain after the fold why the media package is so well done. It’s not rocket science…just common sense.

Before we make the jump, let’s be clear that the media packet is powerful because has something substantial behind it…good artists making what looks like unique artwork. I look forward to swinging by when ARTHOLE opens. Continue reading