“Why We Fight”

That’s the title of a series of documentaries put together by American filmmaker Frank Capra to assist the government in educating the public as to why the United States engaged in World War II, as well as what they needed to do to participate in the war effort. In many ways, it was the public relations version of the raison d’etre for the American war machine.

It’s probably time that I offer the “Why We Fight” statement for me and, by extension, for Oyster Bay. Everyone does what they do for a reason, and a blog is an extension of the rationale. But what’s an extension without the original premise? So here goes….

I am in Second Life to be creative and to celebrate creativity. I am not necessarily in Second Life to make money, but I don’t really want to lose money either. I try to be a good person in my dealings and enjoy the opportunity to work with other good people.

The above paragraph could be applied to life in general. Most specifically to Second Life, I will address what I consider to be a fundamental point. Some people look at Second Life as a business venture – an income generating opportunity. Some say that Second Life is a game; some don’t. I look at Second Life as immersionary recreation. I’m not going to get rich in Second Life (as my aforementioned post indicated) – and that’s OK. But if it is a place where I choose to spend a lot of my time (and sometimes a little money), it must be a place where I enjoy being.

Which brings me to my basic premise. As the environment of Second Life changes (and it’s changed a great deal since I rezzed in September 2006), I’m sure I will change and Oyster Bay will change. With as much exciting change as has taken place since Oyster Bay formally opened in January, I think it’s safe to say that forthcoming changes are a matter of when and not if.

I’ll stay in Second Life as long as I’m enjoying the experience. If I’m not enjoying it, I’ll make changes in an effort to figure out a way to stay around. Working with my many SL friends, we made something very special at Oyster Bay. I hope it can continue for the long haul.

Six new pieces at Oyster Bay

Since the Spring show opened, we’ve had a few additions to the Oyster Bay portfolio. These are too new for the upcoming Oyster Bay machinima, but they’re all worth coming by and checking out.

First, Rezago Kokorin’s Science & Industry – a fascinating kinetic piece where the golden strips “tumble” inside their respective cylinders. It’s a pleasure to watch this, as Rezago combined the elements of flexible prims with kinetic scripting for a unique effect.

Science and Industry

Sabine Stonebender offers a couple unique pieces from her collection, the playful Love of Family (featuring brand-new sculpted heart prims) and her Kaleidoscope – s piece that combines her custom-made textures with sophisticated usage of minimal scripts. SL artists who want to integrate scripting into their artwork would do well to spend an hour at Sabine’s knee and listen. In my mind, she and Sasun Steinbeck are the masters in the world of scripted artwork.

Love of Family and Kaleidoscope

Next up, Breeze Winnfield takes a Sabine texture and turns it into a gorgeous, spinning Plasma Pirouette.

Plasma Pirouette

New (to SL) artist Ub Yifu contacted me out of nowhere and offered his 3D recreations of real life masterworks. We chose to display his interactive version of Matisse’s Blue Nude. Yes, I mean interactive; you can actually walk inside the sculpture kiosk and look at the piece in three dimensions. What a creative idea – meaningfully bridging the gap between real life and Second Life!

Blue nude

Lastly, your humble author offers up his brand new, 6-prim piece called Aqua. I’ve taken to exploring a few tracks simultaneously: 1) The torus prim as a sculpture tool, 2) the strategic use of particles to achieve dramatic effect (like with Signs of Life) and 3) combining texture, shine and bumpmapping in new and different ways. Aqua takes me a little further ahead on all fronts. Not symmetrical like Multicolor Twist or Three Colors, this one is a little more abstract as the aqua-blue-green-purple waves float toward the sky. You can see the particle burst in the image below, and the texture work was an absolute joy. I have a package of “synthetic” textures that I used on Multicolor Twist and Aqua and will likely draw upon that group as I stretch the color combinations beyond recognition. It might not look like much, but it’s pretty exciting for me. I hope you enjoy it and all the other, more legitimate, pieces that fill Oyster Bay.


[UPDATE: In response to a client request, I developed a version of the piece at 60% scale.  A little less grand, but certainly less imposing and more adaptable to a host of interior environments.]

Now, back to preparations for the Black Tie and Blues event!