Preparing for tomorrow’s show

As mentioned earlier, Cypress Rosewood is going to perform as part of a trio in-world tomorrow night.  Here are a couple preview shots of tomorrow’s 7PM show:

Cypress giving the steampunk organ a test drive

And the awesome stage setup – I love how is uses real world conventions but twists then in ways only Second Life can allow:

If you’re into space music (not Spaceman Opus, a really fun SL singer/guitarist), check this show out.

Up to date with Madcow Cosmos (Day 8)

Finally, having plowed through the Snapzilla pics and gotten myself organized, we’re now current with Madcow.  Today is high-prim, high detail work…but not the gargantuan works like the steampunk behemoths.

As evidence, this is the largest piece – a skeleton-insect conflict…a large piece to be sure, but an impressive concentration of prims for its 700+ prims:

His 50+ prim heart, all boxed up:

Lastly, my favorite piece of the day, the 250+ prim “Fetters” box.  Such detail:

And, of course, here’s Madcow’s comments:

Todays pieces are unified in the fact that a consider them more classically “artistic” in the thought process behind them.   These pieces are designed with a clear thought or message I want to express when they are finished.  I am particularly tired tonight so bare with my typos if you will.

The largest on is called Small Fights.  Humans are continually writing stories about epic heroes and larger than life events.  Dramas playing out on the scale of gods.  While we do this the world around us and beneath our notice plays out its own wars, struggles, and dramas as great as any of our writing.  So while we tell our tales and get worked up about bad hair days the worlds vast majority of smaller creatures play out very real life and death struggles,  in our back yards, our trash cans, and almost always below our notice.

The very primmy puzzle box is titled fetters.  The concept behind it is simple, a beautiful box with golden chain holds in some unseen content that looks like if it where to abandon the box it could escape.  The box of course are all those beautifull fetters, seductive things that keep you down.  The piece is a question to the viewer, asking what those are and if the viewer can escape them. Also it glows in the dark, how cool is that?

The final one is from a series of valentines day sculptures I did.  People always talk about giving their hearts away and this piece take it seriously.  I like the contrast of higher concepts like love and devotion versus the frail and tempary flesh.  Love might be eternal but our hearts have only so many beats in them, we are short lived and creatures made of pumps and protien factories.

Catching up with Madcow Cosmos (Day 7)

I woke up on a sleepy Mother’s Day morning to find….BONES!  Look at the scale on this skeleton!

Not to mention the flying dragon….amazing!

Madcow’s thoughts on Day 7:

Villans always get the best looking houses, it’s one of the sad truths of life.  Heroes live in apartments but necromancers get giant hand like towers that point accusingly at the heavens.  These two pieces are both a bit of 3D fantasy art with a fairly classic feel to them.  Perhaps not the most original of my art, but they have a special place in my heart all the same.  They make me feel like when I was a kid with a sketchbook telling my mom stories as I drew dragons and castles, with her writing them down.  So this is a mother’s day tribute to my mom who always encouraged me to use my imagination and to enjoy creating for others.   Happy mother’s day all you mothers out there!

Catching up with Madcow Cosmos (Day 6)

While the blog hasn’t reflected it, Madcow has been hard at work – showing off his incredible builds for all to see. If you’re not stopping by for a couple minutes every day to see what he has displayed, you’re doing yourself a disservice. Madcow is a unique talent whose work will never be seen like it should because of its size, scale and complexity. This is a unique treat; I”m just honored that he agreed to do this show at my place.

We’re into Day 8 of “14 Days, 14 Sculptures” at Oyster Bay, and I have to make up for lost time. Sunday involved a RL day trip to see Mom (and Dad) for Mother’s Day, so my excuse is legit! But I have to cover Days 6-8 in short order. I’ll make up separate posts for your viewing pleasure.:

Day 6, Saturday, was vintage Madcow Steampunk! We had 3 pieces to review – from the smaller and more intricate to the massive.

Starting at the waterfront, Madcow shared a steam lobster craft. If this EVER can be made to run in SL, I’m buying a copy. It reminds me of the craft from Verne’s “20,000 Leagues Under The Sea” movie from the 1950’s:

Next up was the smaller, but no less intricate, ornithopter – another piece crying out for a couple movement scripts…:

Lastly, today’s behemoth is Madcow’s 100-ish meter tall Steampunk walker, complete with a control booth in the head (!) and an (unfinished) Victorian dance floor:

I particularly liked this shot of the hydraulics under the dance floor:

This evening wrapped up with Junie and Intolerable Ginsburg’s steampunk presentation up on the dance floor. Here’s a link to my post on that.

Here’s Madcow’s take on the day:

By land, sea, or air; I still call it steam punk:

Steam punk is among my very favorite styles to build in. First off its an incredibly varied style, from the very historically acurate pieces, things fueled by the fiction of the victorian era, to fantasy dwarves with magical steam engines its a expansive genere. This leads to a lot of possiblities for freedom and artistic enjoyment. The gadgets and the detail also big draws for me as well as anything I feel like doing I feel like doing with a few hundred prims. Steam punk is also a style that enjoys the epic, titanic sized land vessles to match those of the sea. As such you can’t ask for a closer match to my building style and no steam punk builder is short on inspiration in SL with some of the exceptionaly friendly communities centered around it.

Oyster Bay participates in Corsa guide project

In case you wonder what the kiosk out front is (will show tomorrow afternoon), here’s a description of the project from 3pointD:

The Corsa Guide site for SL provides a fairly long list of locations (”as diverse as wonderful water parks, awesome fantasy gardens and crazy nightclubs where anything is possible”), complete with teleport links. SL members can visit the locations and vote on them using Corsa kiosks located there. The top ten results will be “unveiled” (in what form the press release doesn’t say) in Mid-June as the Corsa Guide to Getting a (Second) Life.

As corporate promotions go, this one is fairly innocuous and appears to promote user innovation and creativity, which I like. It will be interesting to see how it goes….

[UPDATE: Here’s the SLNN post on the project.]

Saturday’s Steampunk seminar at Oyster Bay

Junie and Intolerable Ginsburg held an information session on the Steampunk genre and its applications in Second Life…Kronos Korkorian was kind enough to take some snapshots, which are linked here.


A sad sign of the times in Second Life

I just finished circulating this note to the other residents of the Shepherd sim (in which Oyster Bay Market and Cafe sit).

Hello –

As your neighbor, I wanted to make you aware of the fact that the Shepherd sim was subject to a griefer attack on Friday night.

An object, shaped like a “missile” and entitled “NUKE,” was rezzed on the Industrielle property at 700m altitude.  The object had a script that slowed sim performance to a crawl.  Luckily, parcel owner Irelyn Christensen was around to remove the object and return the sim to its normal state.

We all have lives outside of Second Life, however, and we can’t be certain that these attacks won’t take place while we’re not in-world.  Seeing as Linden Lab has abandoned in-world support, it’s up to us to take responsibility for our own parcels – knowing that our parcels impact the performance of our entire sim.

I’d like to suggest that you consider the following to reduce the chance of these things happening in the future:
1. Regularly patrol your parcel – and all the way of up 750m  in altitude, and/or
2. If you have not done so, adjust your “About Land” settings to DISALLOW “All Residents” (not you nor your group members) from doing the following (via the “About Land” “Options” tab:
— Create Objects
— Object Entry
— Run Scripts
In addition, turn “Autoreturn” of other residents’ objects on with a reasonably fast return time, like 1 or 2 minutes.

These settings changes are pretty drastic – in essence, you’re locking your parcel down – but it’s necessary if you don’t have the ability to regularly monitor your parcel.  We used to be able to rely upon Linden Lab to help with in-world support, but that’s no longer an option.  We’re on our own.

Thanks for reading, and for understanding.  If we stick together, we’ll be able to keep griefers at bay and preserve our terrific corner of Second Life.

I used to be able to call upon in-world help and straighten these matters out with no problem.  Linden Lab’s abandoning of their customer service capacity in-world has had a very negative effect on Second Life residents.