I got this tidbit from SL Art Gallery Owners group leader (and scripted sculpture creator) Sasun Steinbeck:
[19:43] Sasun Steinbeck: I learned something interesting
[19:43] Morris Vig: ??
[19:43] Sasun Steinbeck: objects can be laggy
[19:43] Sasun Steinbeck: unless they are phantom
[19:43] Sasun Steinbeck: then your client doesn’t need to do collision detection
[19:43] Morris Vig: oh now that’s interesting
[19:43] Sasun Steinbeck: yeah!
[19:43] Morris Vig makes a note
[19:43] Sasun Steinbeck: you can’t bonk into a phantom object
So there you have it. Unless you’re building something that requires physical definition (and that would generally NOT include sculptures), save a sim – make it “phantom”!
Filed under: Sasun Steinbeck, Second Life, Second Life art | 3 Comments »

















