So much to say about this, but – for now – enjoy the view.
Happy holidays, everyone!
Thanks to the many people who attended this evening’s ArtTalk panel on “Success in Second Life Art.”
Special thanks also to our panelists, Madcow Cosmos, Filthy Fluno, Gracie Kendal and Cheen Pitney for their active participation and discussion of such a wide variety of topics.
Per requests of the attendees, the transcript of the event follows after the fold….
I’ve got a lull in the action before the crowd arrives for turkey & other goodies, so let me send some Second Arts love out to the loyal readers of this blog.
It’s a pleasure to offer a little insight into the creative community of Second Life residents. I only wish I could do it more…
So, from The Big Turkey himself, have a wonderful day and give thanks for the wonderful gifts in all of your lives!
Filthy Fluno…………………….Gracie Kendal
Cheen Pitney…………………….Madcow Cosmos
***Monday, November 26 – 6PM SLT***
Oyster Bay Sculpture Garden and Aquarium
The arts market has proven to be one of the drivers of Second Life economic and cultural life. But Second Life is a different environment than the “RL world.” There are different drivers, different motivations to Second Life.
Oyster Bay Sculpture Garden and Aquarium revives the ArtTalk discussion format for one special evening…inviting guests to join Madcow Cosmos, Filthy Fluno, Gracie Kendal and Cheen Pitney as they discuss the different aspects of success in Second Life art. These four individuals, all considered “successful” by most, have taken different tracks to achieve their status.
What makes one successful – Money? Exposure? Creative freedom? So much to explore…and we’re going to discuss this concept. This wide-ranging discussion is not to be missed!
For more information, IM Morris Vig or email Morris at morrisvig [at] sbcglobal [dot] net.
Surely, the gurus of WindLight can’t have planned for this to happen to an underwater build:
No colors? No textures? Just BLACK until you put your nose up to the object? And why does the object light emission work and the object stay BLACK?
I tried using the new WindLight “glow” feature on some objects, and they just got all “Renderglow” fuzzy. What we need is clear colors and textures…all the way to the bottom of the ocean. Otherwise, underwater builds will be rendered useless beyond their value as prim farms.
I’ll post this on the SL Jira – but I thought that the arts community might want to pipe in as well.