If you want to try to comprehend the global issues around Second Life and Linden Labs, check out this fantastic blog entry. It’s one person’s opinion and analysis, but it jives with what I’m reading on the blogs and hearing in-world.
Of particular interest to me are the comments on “sculpties” (hate that term), or sculpted prims, and scalability. I’ve been saying since the moment I saw the announcement on sculpted prims that a whole new class of “knowledge worker” had been created to join the scripters, animators and builders. Gynneth essentially says the same thing, but explains the ramifications better than me.
On scability, it’s abundantly clear that SL’s growth has outpaced its capacity. The “game” wasn’t designed for the problems that it is experiencing. Again, Gwyn’s got better insights than I do.
A very good post, one that everyone should read. I’m still quite torn on her perspective on the Project Open Letter, though. It’s one thing to be a Luddite, but another altogether to demand a baseline stability to the grid.